Morningdew Media

Music, art and a good laugh is the key to a good life.

Luminati, iPhone porting update.

Just a week ago I started looking at xcode (Objective-C). Yesterday I got most pieces in place and the porting of Luminati is now coming along quite well. It took me some time to get used to the syntax (it was ages since I coded C or C++). I’m using cocos2D as API for graphics [...]

King’s table splash

Did some more work on the King’s table splash screen. I added some rings and a more slick haircut on the dude. We’ve started the porting of Luminati to the iPhone platform. I’ve got some new music themes in production and just finished a theme called “Until death do us part”, check it out in the [...]

Luminati is finished!

We just finished the game Luminati after a long weekend with many hours of debugging and tons of coffee. The game now runs both in multiplayer (we use the come2play’s networking API), and as singleplayer game where you play against a AI. In the future iPhone, DSi, XBOX live (or whatever version we make) we [...]

New Luminati trailer.

We got a new Luminati teaser up at you tube. It shows the AI playing against a human player, and the powerups “Wings of fury” and “Impaler” in action. Nicklas has been hacking AI while I have been working on the options-screen and added more sound effects to the game. We ran into some trouble [...]

Backdrop in acrylics

Just threw together this backdrop in acrylic to be used in a webdesign. It’s supposed to reflect the theme passion. Working hard at getting used to my new mac, and it’s getting along fine. At least 4-5 new songs are beeing hacked at the moment. The game Luminati is also coming along well, my brother [...]

Luminati – new game

Hope you had a wonderful christmas and new years eve. Me, Linda and Elliot celebrated with my sisters family in Umeå playing RockBand. I’m currently creating a flash game called LUMINATI with my brother Nicklas Holmgren and another friend called Hans Rönnbäck. It’s a puzzle game with vampire/warewolf theme and sleek design. Crips sound effects, [...]

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